﻿using CubeCube.Configuration;
using CubeCube.Tile;
using CubeCube.Utils;
using CubeCube.World.Generator;
using System.Collections.Generic;

namespace CubeCube.Chunk
{
    public interface IVisibleChunksStrategies
    {
        //最开始创建
        GeneratorProcess Genrator(ChunkManager chunck);

        void Update(ChunkManager chunck, List<Chunk> chunks, List<Chunk> cachechunks);

    }
}
